Sooooo. I'm not too wild about how this blog is turning out. Just a bit too much depth here for the intended function.
It's ultimately good news, though, as I've decided to just go ahead and start a general D&D 4E blog...one more floating around the blogosphere couldn't hurt, right?
I'm still going to do this C3 thing over in my new digs, but I'll be doing it once a week instead (5 levels at a time so it will move at the same pace), and it'll have a few more columns to keep it company, too.
Today's new column: Saving Throw, in which I'll write up a chunk of (hopefully) useful material for DMs who get caught unawares. Hey, we all know how that goes.
Make sure to check it out - The Blog of the Beholder!
Showing posts with label dungeons and dragons. Show all posts
Showing posts with label dungeons and dragons. Show all posts
Monday, November 9, 2009
Friday, November 6, 2009
Challenge - The Minotaur Rogue, Level Four
Level four is one of the few levels on the path to thirty during which the character doesn't gain a new power. But that's okay...we're going to get two more attribute points and a third feat. We now have enough feats to play around with combinations, and I think there's a fairly obvious one here that's worth dropping one of our old feats for...
Labels:
4E,
4th Edition,
dragons,
dungeons,
dungeons and dragons,
fourth edition,
heroic tier,
minorogue,
minotaur,
rogue,
striker
Thursday, November 5, 2009
Challenge - The Minotaur Rogue, Level Three
Another day, another level for the minorogue. Today is pretty basic compared to the first couple of levels - there's no feat to worry about, for one thing, and 10 possible choices for his level 3 power (compared to 14 yesterday).
Will defense is still a problem, and it probably will be for some time. However, we did manage to snag some low-level magic armor: leather armor of sudden recovery +1. This is a very nice item from Adventurer's Vault 2; it has a property and a daily power which will both help stave off ongoing damage, one of the most significant threats our low-hp minorogue must face. Still holding out for that neck item!
Note that from now on I'll be listing potential damage of some attacks; these ranges assume the power is being used to its fullest and that the character's current "main" weapon is being used for the attack. The "range" of damage is the minimum and maximum damage the attack can do, and the numbers in parentheses indicate the additional damage the minorogue can add with sneak attack.
Encounter power discussion after the break...
Will defense is still a problem, and it probably will be for some time. However, we did manage to snag some low-level magic armor: leather armor of sudden recovery +1. This is a very nice item from Adventurer's Vault 2; it has a property and a daily power which will both help stave off ongoing damage, one of the most significant threats our low-hp minorogue must face. Still holding out for that neck item!
Note that from now on I'll be listing potential damage of some attacks; these ranges assume the power is being used to its fullest and that the character's current "main" weapon is being used for the attack. The "range" of damage is the minimum and maximum damage the attack can do, and the numbers in parentheses indicate the additional damage the minorogue can add with sneak attack.
Encounter power discussion after the break...
Labels:
4E,
4th Edition,
dragons,
dungeons,
dungeons and dragons,
fourth edition,
heroic tier,
minorogue,
minotaur,
rogue
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